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Old Apr 04, 2006, 06:21 PM // 18:21   #1
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Default Symbiotic Bond : Version 2?

Symbiotic Bond:
For 120-264 seconds, your animal companion gains +1-3 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.
==========
So, A.Net has improved Symbiotic Bond from stance to shout and the health regeneration has improved from 1 to 3 with higher Beast Mastery level.

This skill is friendly in PvE where some monsters do attack pets. But in PvP, most people go after the master and I was wondering why can't the Beast Master have another version of Symbiotic Bond, where the Pet takes the physical damage half and the master enjoys +3 health regen?

Would this be overpowering? I would like to see some opinions on this. Technically, beast masters are useless when the pet dies 'cause the pet is the weapon and they suffer skill disables. Beast Masters are already so limited with skill slots so I don't think having two versions of Symbiotic Bond is that overpowering.

The part where it might be too overpowering is to combine this with Mending. The Master can enjoy almost nonstop +6 health regen and use Ferocious Strike for energy. However, isn't it up to the opposing team to decide whether they want to get rid of Beast Master's weapon (the pet) or not? The pet has very limited AI so it can be easily killed. They dont run away from AoE damage unless the master is running away FAR but even that the pet takes almost 4-7s to react to that.

What do you think? I haven't thought about the name for this 2nd version Symbiotic Bond but you get the idea.
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Old Apr 04, 2006, 06:31 PM // 18:31   #2
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Yeah that is a bit annoying, personally i think they should change the skill disabling to anything thats NOT related to beast mastery. I'm not asking for something to stop skills like Barrage disabling in the middle of a scrap in FoW, its just nice to be able to res your pet asap if your a beastmaster and do something again. Surely the aim would be to attack the master itself if they're devoted to there pet for damage?

That or the assassin should be able to steal foes weapons and magical skills, that'll make it even

It would be nicer if Symbiotic Bond simply did 1-3 regen to you and your pet.... no other build MUST have 2 skills always in the skill bar.
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Old Apr 04, 2006, 06:31 PM // 18:31   #3
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Did you just say combining a bad skill with mending (a worse skill) would be overpowered? I am pretty sure you lost all smart points.


But sure...why not...beast mastery needs a lot of help, right now it shouldnt even be played in pvp. (I dont think this skill is going to help at all though)
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Old Apr 04, 2006, 06:54 PM // 18:54   #4
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Quote:
Originally Posted by Mandy Memory
Did you just say combining a bad skill with mending (a worse skill) would be overpowered? I am pretty sure you lost all smart points.


But sure...why not...beast mastery needs a lot of help, right now it shouldnt even be played in pvp. (I dont think this skill is going to help at all though)
Well, I say it might be "overpowering" (with Mending). +6 health regen is not a joke, not with Ferocious Strike. A BM can maintain the enchantment easily with FS. I don't think +6 health regen is a joke the way you seem to claim. And for your information, Beast Mastery isn't useless in PvP.

I just need some opinions on this because Beast Master is screaming for some self defense when they are under attack. A.Net has already created Heal as One (an Elite healing skill that has requirement to meet) for BM to heal himself but it still can't rez the pet so you are still forced to bring Comfort Animal.

My point is if there is Symbiotic Bond for pet, I can't see why they can't create one for the Master so we can really have a Pet and Master BOND where the opposing team may want to get rid of the pets first (thus the pet serves both as Tank and Weapon).

Edit: You know what, screw "Mending". Do you think having this Bond is going to be overpowering? That's what I want to find out. I think it's going to be a very interesting skill for BM (if they can squeeze this skill into their tight slots).

Last edited by jibikao; Apr 04, 2006 at 07:03 PM // 19:03..
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Old Apr 04, 2006, 07:36 PM // 19:36   #5
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3 regen is in no way overpowered.
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Old Apr 04, 2006, 08:10 PM // 20:10   #6
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Quote:
Originally Posted by Align
3 regen is in no way overpowered.
For a Shout skill that costs 10E (less with Expertise) and lasts over 200s with high BM.

So you don't think if Symbiotic Bond works the other way is overpowering even though the pet takes half of the physical damage?

I agree.
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Old Apr 04, 2006, 09:01 PM // 21:01   #7
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Ah, if it redirects half damage to pet rather than the other way around, yes itd be a bit powerful. You'd be nearly as hard to kill as the pet with its 100 armor and 15 damage absorption.
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Old Apr 04, 2006, 09:38 PM // 21:38   #8
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Quote:
Originally Posted by Align
Ah, if it redirects half damage to pet rather than the other way around, yes itd be a bit powerful. You'd be nearly as hard to kill as the pet with its 100 armor and 15 damage absorption.
Now we are getting somewhere. Glad you bring this up.

Assuming the Beast Master brought:

Call of Protection (-15 damage), Otyugh's Cry (100 Armor), Symbiotic Bond, Comfort Animal and Charm....

That's 3 skill slots left for the master and assuming you bring Rez Sig, that means the BM only has 2 skill slots for offense. This sounds like a protection monk except with a bit of offense because the BM brought nothing but defensive skills. Is this merely a "choice" or overpowering?

Mind you, you CAN kill the pet to disable BM's skill and get rid of Symbiotic Bond effect. So is this really overpowering? The idea behind this thread is that BM has almost no self defense. They have so limited skill slots to even squeeze in a defense skill like Whirling defense. The Bond idea is to force the opponent team to decide who to kill first (instead of ALWAYS the master first). The idea behind Beast Mastery (mainly the Pet) is the master relying on the pet to do things and to rely on the pet to tank and attack. So, isn't it up to the player to figure it out? It adds more "intelligence" to the game the way I see it. The way we have is "attack the master" because the master has so little self defense left. Heal as One isn't the answer, believe me.
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Old Apr 05, 2006, 04:04 AM // 04:04   #9
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Quote:
Originally Posted by jibikao
And for your information, Beast Mastery isn't useless in PvP.
I know, Tiger's Fury makes your axe swing faster and the pet makes your IWAY last longer.

But as for using pet attacks and the like...yes...its completely useless.

Im sorry to inform you, but 3 regen isnt going to save you from well....anything you face in pvp.

And in pve you might as well give your pet a gear.
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Old Apr 05, 2006, 04:30 AM // 04:30   #10
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Sry to burst your bubble but the pet gets the +3 reg not the owner

For 120-264 seconds, your animal companion gains +1-3 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.




Ya Reg is overpowered.

Watchful Spirt + Mending + Recuperation which gains a total of +8 Reg I WILL BE UNSTOPPABLE. OF course no one will think of attacking the spirts or removing enchantments I'll be UNSTOPPABLE and life Transfer with -9 deg and spike attacks cna't kill me HA HA

Above is Sarcasm

Last edited by Guardian of the Light; Apr 05, 2006 at 04:35 AM // 04:35..
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Old Apr 05, 2006, 04:49 AM // 04:49   #11
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Apparently Guardian didnt read the OP at all....

He wants a NEW skill similar to symbiotic bond that heals the ranger, not the pet.

More beastmastery skills are always welcome.
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Old Apr 05, 2006, 12:02 PM // 12:02   #12
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Quote:
Originally Posted by jibikao
stuff
On second thought, if it was done in the suggested way but given a shorter duration and higher cost(like 15en 60s) it'd be fine. 3 regen is very little, but combined with the half damage redirection it'd be useful as a means of self-healing. Which in turn means less need for spreading out over all 4 ranger attributes.

tl;dr: I say yes to suggestion if cost and duration is nerfed.
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Old Apr 05, 2006, 03:34 PM // 15:34   #13
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Yes, this thread is about Symbiotic Bond for THE MASTER because the master has almost no rooms for self defense if they want to throw in any offense at all.

3 Health Regen may seem very little but it's sure better than nothing. The half physical damage directed to the pet is the key to this skill. While it may seem too powerful, the easiest counter to this is to kill the pet and then the master will be left with almost nothing. Then once the master rez the pet, all of his skills got disabled for about 6-8s.

They can lower the duartion a bit.
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Old Apr 05, 2006, 03:48 PM // 15:48   #14
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I've been wanting something like this for as long as I've been a beastmaster (ie: since the game was released). In its current form, Symbiotic Bond is only really worth it for when you're training up a Moa through its first couple of levels towards a Dire. On the other hand, if it were switched up as suggested, it could become quite a nice skill.
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Old Apr 05, 2006, 05:40 PM // 17:40   #15
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Quote:
Originally Posted by Jenosavel
I've been wanting something like this for as long as I've been a beastmaster (ie: since the game was released). In its current form, Symbiotic Bond is only really worth it for when you're training up a Moa through its first couple of levels towards a Dire. On the other hand, if it were switched up as suggested, it could become quite a nice skill.
So you've been a BM ever since you got the game? SAME HERE! I bought the game for about a year now. I play Beast Mastery 90% of the time.

I am hoping we have TWO versions of Symbiotic Bond. One for the pet and one of the master (they can create a new name for it). The thing is Symbiotic Bond isn't useful enough in PvP and if I truly want protection for my pet in PvE, I'll go for Call of Protection (+ Predator's Pounce) (yes, some offense!). We already have no self healing so I don't like the idea of hurting myself when I can heal my pet through Comfort and Predator's Pounce and not vice versa.

Very few people go after the pet first in PvP and it really annoys me because we have very few skill slots left for self defense at all. I don't think Symbiotic Bond can save you if you get called out by the opposing team but it is some sort of self defense and it creates the "BOND" between the master and pet. I think it just adds more tactical values if we have that. It may not be always good to go after the master, just like it's better to kill Ritualist's spirits first in most situations.

Last edited by jibikao; Apr 05, 2006 at 05:43 PM // 17:43..
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